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<title>johnfitz's CGPortoflio Gallery</title>
<link>http://johnfitz.cgsociety.org/gallery/</link>
<description>johnfitz's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Characters (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636347</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1211989330_small.jpg"><br><br>In-Game Characters rendered in Max.]]>
	</description>
	<pubDate>Wed, 28 May 2008 15:42:16 +0000</pubDate>
	</item>
	<item>
	<title>Show Reel 2008</title>
	<link>http://johnfitz.cgsociety.org/gallery/639786</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212758466_small.jpg"><br><br>This 2008 demo reel primarily highlights my contributions while at Concurrent Technologies Corporation (CTC), and Big Huge Games. ]]>
	</description>
	<pubDate>Fri, 06 Jun 2008 13:21:11 +0000</pubDate>
	</item>
	<item>
	<title>Corrections Officer Characters (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636077</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212077077_small.jpg"><br><br>Max render of Real Time assets. These real-time Characters were used for a Department of Justice computer based training simulation. ]]>
	</description>
	<pubDate>Tue, 27 May 2008 20:37:49 +0000</pubDate>
	</item>
	<item>
	<title>Settlers of Catan Living World board (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636762</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212077490_small.jpg"><br><br>Here is a render of the Living World board for the “Settlers of Catan” Xbox live arcade game. Because of the small download requirements for Xbox Arcade, the textures had to be heavily optimized and shared. This presented a unique challenge during texture creation and model unwrapping. <br />
<br />
This project was a lot of fun to work on because of the stylized look and feel of the game. <br />
]]>
	</description>
	<pubDate>Thu, 29 May 2008 15:48:17 +0000</pubDate>
	</item>
	<item>
	<title>Inmate Hudson (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636409</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212003054_small.jpg"><br><br>Max screen-grab of the Inmate Hudson Character. The direction for this guy was that he was he should be seen as the victim. I always figured this character was the type of inmate who got busted for Tax Evasion. Way over his head and just shouldn’t be there.]]>
	</description>
	<pubDate>Wed, 28 May 2008 19:31:00 +0000</pubDate>
	</item>
	<item>
	<title>Inmate Washington (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636413</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212003624_small.jpg"><br><br>Max screen-grab of the Inmate Washington Character. ]]>
	</description>
	<pubDate>Wed, 28 May 2008 19:40:28 +0000</pubDate>
	</item>
	<item>
	<title>Counselor (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/638648</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212500171_small.jpg"><br><br>Max render of Real Time asset. This Characters were used for a Department of Justice computer based training simulation. ]]>
	</description>
	<pubDate>Tue, 03 Jun 2008 13:36:16 +0000</pubDate>
	</item>
	<item>
	<title>Inmate Darby (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636421</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212005742_small.jpg"><br><br>In-Game Character Inmate Darby rendered in Max.]]>
	</description>
	<pubDate>Wed, 28 May 2008 20:00:07 +0000</pubDate>
	</item>
	<item>
	<title>Intake Officer (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636406</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212002315_small.jpg"><br><br>Max screen grab of Intake Officer Character.]]>
	</description>
	<pubDate>Wed, 28 May 2008 19:18:50 +0000</pubDate>
	</item>
	<item>
	<title>BHG Logo Movie</title>
	<link>http://johnfitz.cgsociety.org/gallery/639066</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212594797_small.jpg"><br><br>This image showcases the many assets created by Big Huge Games for the “Rise of Legends” PC game.  <br />
<br />
I was the lead on the BHG Logo movie task.  I conceptualized the sequence, maintained scene assembly, animated the characters / machines, organized the render jobs, and composed the final output in Adobe After Effects. <br />
<br />
If you would like to see a behind the look and an After Effects layer breakdown, please visit my website:  http://jhf3.com/gallery/main.php <br />
]]>
	</description>
	<pubDate>Wed, 04 Jun 2008 15:53:25 +0000</pubDate>
	</item>
	<item>
	<title>World War 2 area Real Time Strategy Units (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636484</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212016113_small.jpg"><br><br>These units were made for “Rise of Nations” in 2004. The poly counts are incredibly low, averaging 250 polys per unit. These units are using texture maps no larger than 256X256.]]>
	</description>
	<pubDate>Wed, 28 May 2008 23:08:38 +0000</pubDate>
	</item>
	<item>
	<title>Medieval area Real Time Strategy Units (Game Art)</title>
	<link>http://johnfitz.cgsociety.org/gallery/636501</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/243722/243722_1212018293_small.jpg"><br><br>These units were made for “Rise of Nations” in 2004. The poly counts are incredibly low averaging 250 polys per unit, using texture maps no larger than 256X256.]]>
	</description>
	<pubDate>Wed, 28 May 2008 23:44:58 +0000</pubDate>
	</item>
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