John FitzGerald JohnFitz Animation Location: Las Vegas, USA Member Since: September 2006 Last Updated: 19 August 2008 Portfolio Views: 39171 Chosen as Favorite: 34
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Medieval area Real Time Strategy Units (Game Art) 3ds max, Photoshop May 2008
These units were made for “Rise of Nations” in 2004. The poly counts are incredibly low averaging 250 polys per unit, using texture maps no larger than 256X256.