Join / Forgotten your password?
 
HomeFeaturesStoreForumsWikiWorkshopsJobsPortfolioGalleryEvents Members
 
> CGPortfolio Home       > About CGPortfolio       > Intro Video      > Create Portfolio      > Manage Portfolio       > Browse       > Search       > Help     
 
John FitzGerald
JohnFitz
Animation



Location:
Las Vegas, USA

Member Since:
September 2006

Last Updated:
19 August 2008

Portfolio Views:
39165
Chosen as Favorite:
34
Groups:
Advanced Search
galleryaboutblogguestbook
World War 2 area Real Time Strategy Units (Game Art)
3ds max, Photoshop
May 2008


   
These units were made for “Rise of Nations” in 2004. The poly counts are incredibly low, averaging 250 polys per unit. These units are using texture maps no larger than 256X256.

 
  John FitzGerald's Personal Network